The Relic latest news — launch updates and patch notes
Official The Relic news: Patch 14 still newest; Aug 25 US store still $49.99; live Aug 18/19 posts now both time the ~33% drop to 23:59 UK Tue 25.
Patch 14 is still newest. Sealstones grant on start or load. US store at 14:18 UTC 25 Aug is still $49.99, no live discount. Live Aug 18/19 posts now both time the ~33% drop and claim close to 23:59 UK Tue 25. Recheck after that cutoff.
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- Latest News & Patch Notes
- Fact status Confirmed
- Last checked 2026-08-25
- Patch 14
- 22
Current status as of 2026-08-25
No newer numbered patch after Patch 14. ISteamNews community announcements still stop at the August 21 posts.
Price still $49.99. The August 25 14:18 UTC US appdetails recheck still lists
final=4999, discount_percent=0, and no base-game “Offer ends” banner. The announced
late-August drop is not live yet. This recheck is about 8.5 hours before the 23:59 UK
Tuesday 25 cutoff named in the live posts.
The August 18 and August 19 posts were edited. The live text now:
- Both time the ~33% drop and the free Sealing Stone claim close to Tuesday 25 August 2026 at 11:59 PM UK time.
- Both say the two stones are granted on starting or loading the game after Patch 13. The live posts no longer tell players to open a chest at Second Camp.
- The August 18 post no longer says Wednesday 26. That older wording is kept only in the August 20/23 snapshots below.
The free-claim window is still open at this recheck. Do not treat the drop as live, and do not treat the older chest-at-camp steps as the current live posts. Recheck after 23:59 UK.
See the release date and platforms hub for the current purchase price versus this announced drop.
Current status as of 2026-08-23
This August 23 snapshot is historical. It recorded the August 18 post as still saying Wednesday 26, and it recorded the US store as $49.99 with no live discount.
Patch 14 is live, per the official Steam Community post dated August 21, 2026. That post says
the patch is live as of 21 August, UK time. These are publisher notes, not independent testing.
The US appdetails recheck on August 23 still lists $49.99 with no live discount
(final=4999, discount_percent=0) and no “Offer ends” banner. Do not treat the announced
late-August drop as live.
August 21, 2026 — Patch 14 is Now Live
The official post’s important note: full-price purchasers no longer collect two Sealstones from a chest. They are now directly granted upon starting or loading a game.
Named official changes (summarized, not a full dump):
- Controls — Dodge remapped from Gamepad Bottom Button to Gamepad Right Button; input handling improved for Attack, Guard, Dodge, Movement, and Skills.
- Map / events — unified Sealing Stone dungeon icons on the map; Ulke event wall no longer disappears before accepting the event; Machinations of the Abyss gets a larger Cullen interaction radius; Swamp Encampment entrance moved directly outside the cave exit.
- Encounters — additional monster ambush groups (~20+): Chapter 1 around caves, roads, dungeon entrances, and rare chests; Chapter 2 adds 2 groups at the spiral rock mountain / Raider Encampment left of Hillsbrad; swamp offering objects trigger ambushes. Fixed a Raider T-Pose at The Hungry Fields. Removed the 2,000 Relic Power reward.
- Audio — Field Page audio for The Village of Scorched Harvest; looping/volume for Where Dawn Sleeps; skill volumes for The Unreturned and Nix.
- Trophies — “At the End of All Memory” progress tracking is fixed; launching or loading after the patch retroactively updates. Named sub-trophies: The Cycle of Ruin; Age of Dying Embers; The King Who Denied the World; Those Who Hear the Language of Wind; The Sealed Truth; A Name Beyond Time.
- Performance — PC and PS5 frame-rate improvement.
Update the client first, then compare these notes with your save.
August 21, 2026 — Patch 13 is now Live (full notes)
A second official post published the same day says Patch 13 was live as of Aug 19 and now includes a full change list (the August 19 Early Purchase post had not). Extra content for full-price players: Sealing Stone of Gratitude and Sealing Stone of the First Oath — key items to unlock new dungeons in a future update, not playable today.
Named official changes:
- Map — guide markers for Villages, Boss Encounter Locations, and Sealing Stone Unlock Areas; location names on the map.
- Fixes — Field Page at Tomb of Broken Oaths entrance; event log Shadow of the Deep Forest; AFTER EVERYONE LEFT event log; audio/layout for Where Dawn Sleeps and Remnants of Gratitude; volume in Bloodstained Harvest; out-of-bounds walls; Kill-Zone under the elevator in Bargain with Oblivion; map after Harlan; bosses clipping walls; Dorman dungeon The Last Feast load.
- Trophies — that post identified the “At the End of All Memory” tracking issue and said the fix would come in the following patch; that following patch is now Patch 14.
Price (unchanged on August 23)
The late-August price drop is still only the August 18/19 announcements. August 18 said about 33% on Wednesday 26; August 19 said Tuesday 25 23:59 UK. This page keeps both dated wordings. The drop has not landed on the US store as of August 23.
See the release date and platforms hub for the current purchase price versus this announced drop.
Current status as of 2026-08-20
This August 20 snapshot is historical. Patch 14 later changed the chest claim: the two Sealstones are now directly granted upon starting or loading a game.
Patch 13 is live, and a late-August price drop has been announced. These are official Steam
Community posts from August 18–19, not independent testing. The US appdetails recheck on
August 20 still lists $49.99 with no live discount (final=4999, discount_percent=0).
August 19, 2026 — Early Purchase Reward Details (Patch 13)
The official post says Patch 13 is live on Steam and opens a limited free claim for players who bought at full price. Named rewards:
- Sealing Stone of Gratitude
- Sealing Stone of the First Oath
The post says these two stones permanently grant access to two new dungeons with dedicated storylines, unique boss fights and special loot. It also says the dungeon content and its release date will be revealed later — do not treat the stones as proof that those dungeons are playable today.
How to claim, per that post:
- Download Patch 13.
- Travel to the Second Camp, The Gap of a Long-Standing Oath.
- Open the reward chest in the camp to claim both stones.
Claim window: the August 19 post says the free window opened with Patch 13 on Wednesday 19 August and closes permanently at 11:59 PM UK time on Tuesday 25 August 2026, when the price drop happens. You must download Patch 13 and claim from the chest before that moment.
August 18, 2026 — Price Drop announcement
The earlier official post said the Relic price would drop by around 33% on Wednesday 26 August, and that buying at full price before 26 August would grant an exclusive Sealing Stone for a unique dungeon still being created. The August 19 post is later and more specific about two named stones, Patch 13, and a Tuesday 25 August 11:59 PM UK close. This page keeps both dated wordings instead of silently merging them. The ~33% figure is an official estimate, not a live store price.
See the release date and platforms hub for the current purchase price versus this announced drop.
Current status as of 2026-08-17
Patch 12 is now live. The official Steam Community post published August 17, 2026 was then the
newest numbered update. The US appdetails recheck the same day listed $49.99 with no discount
(final=4999, discount_percent=0; package group same). Patch 13 and Patch 14 later superseded this
as the live client boundary. This snapshot keeps the Patch 12 notes.
What Patch 12 changes, per the official notes (not independent testing):
- Map & exploration — the map now shows Dungeons, Sealing Stone Dungeons, Boss locations, Relic Shards, Villages and other point-of-interest markers; icon/marker order was adjusted.
- Quests & events — Plan of the Abyss can now complete automatically when entering the garrison in Hillsbrad Castle; the Dunt event door/NPC respawn bugs were fixed.
- Bosses — Harlan arena wall now spawns after player death; Brogas stays in his designated position.
- UI — a Confirm/Cancel key-input guide on Main Menu Options; field-page interactions work in Combat Mode.
Confirm the installed client before treating any of those as applied on your save.
Current status as of 2026-08-16
The official Steam Community feed published two further numbered updates after the Patch 9 boundary recorded below. Patch 10 went live on August 12, 2026 and Patch 11 went live on August 14, 2026, so Patch 11 is now the newest numbered update. These are publisher patch-note claims, not independent testing results: update through Steam, confirm the installed build, then compare the exact notes with the issue you are testing.
What the two new patches change, per the official notes:
- Patch 11 (August 14) — quest-marker and reward fixes (“Valuable Supplies” for Mairi, quest rewards for “What Could Not Be Left Behind” via Marek, “Unresolved Curiosity” marker clearing via Cullen), removal of an invisible collision wall near Selbarn after entering the boss area, a fix for dashing out of the Village Chief boss arena barrier, a Status Board boss-counter fix that refreshes on loading older saves, and a Lena terrain/collision fix for saves created before the floor barrier existed.
- Patch 10 (August 12) — a fix for world data incorrectly resetting when starting a New Game, UI and font/resolution layout fixes (inventory upgrade, shop popups, Field Page text), a Cullen behavior-tree fix, a game-load white-box fix, bookmark generation after collecting all Field Pages, an exploit fix in the “Fang Forged in Hatred” event, and new event presentations plus monster adjustments for Nix and a new presentation for “The Unquenched Lantern”.
The August 12 snapshot below is retained as history: it correctly recorded Patch 9 at that time, but it is no longer the current patch boundary.
Historical snapshot: 2026-08-12
A fresh check of the official Steam feed and store page on August 10, 2026 confirms the publisher’s launch-week cadence kept going through a second week. The store description now states that eight patches have already been released, and the feed backs that up with numbered posts running to Patch 8, which went live on August 7. The most recent numbered build players should verify is therefore Patch 8, not the Patch 4 notes this page previously treated as the newest boundary.
What the later posts add:
- Patch 4 is Live (August 4) — confirms the August 3 notes actually deployed, and lists fixes inside “The Night of the Unextinguished Flame” DLC, a fast-travel orb at “The Gap of a Long-standing Oath”, lighting, rewards/rune and combat changes;
- Patch 5 (August 4–5) — two-handed weapon skill fixes, targeting and movement glitches, skill chaining, and an invisible-wall fix in Bloodrock Cave;
- Patch 6 (August 5) — includes a spawn-point interaction fix;
- Patch 7 (August 7) — includes a dagger-skill fix;
- Patch 8 (August 7) — hotfix content including a boss-duplication fix when dying during a boss encounter;
- Statement from the Developers (August 6) — describes the team’s continued focus on stability and core experiences rather than a specific build.
The DLC “The Night of the Unextinguished Flame” is confirmed live on Steam at $9.99. It is a jumpstart pack rather than a story expansion: a dungeon (“Sanctuary of the Forgotten Light”), exclusive “Unextinguished Vigil” weapons and armor, a relic, plus gold, relic energy and upgrade materials. A July 31 “Locating the DLC Quest” post explains how to start the content.
Store status as of August 10: the base game remains $49.99 (released July 30), with 146 user reviews aggregated by Steam as Mostly Negative (39% positive) at the time of this check. The listing still shows 21:9 support and Steam Deck filtering, and the Steam release is Windows-only. Review totals and the score move as new reviews arrive, so recheck the store widget before quoting a figure.
Latest official status
The launch feed kept moving through its second week. As of August 16, 2026, the newest numbered update is Patch 11, published on August 14, followed by Patch 10 from August 12; the table below records the current boundary and recent history. Official announcements are reliable evidence of intended changes, but not proof that every regional client has installed them; update first and confirm the build before attributing a fix.
| Official update | Date | What happened | What it means for players | What to verify next |
|---|---|---|---|---|
| Patch 11 | August 14 | Live; quest-marker/reward fixes (Mairi, Marek, Cullen), Selbarn collision wall, Village Chief arena dash-out fix, Status Board boss counter, Lena terrain fix for older saves | Newest numbered boundary; update before diagnosing current-build behavior | Confirm the installed client/build and read the Patch 11 notes |
| Patch 10 | August 12 | Live; New Game world-data reset fix, UI/resolution layout fixes, Cullen behavior-tree fix, bookmark generation fix, “Fang Forged in Hatred” exploit fix, new Nix and “Unquenched Lantern” event presentations | Update before comparing current-build behavior or reporting old UI/progression bugs | Confirm the installed client is on Patch 10 or later |
| Patch 9 | August 11 | Official publisher update establishes the previous numbered boundary; consult the linked notes for exact scope | Previous numbered boundary; update before diagnosing | Confirm the installed client/build and read the Patch 9 notes |
| Patch 8 | August 7 | Hotfix live; includes a boss-duplication fix when dying during a boss encounter | Previous numbered boundary; update before diagnosing | Confirm the installed client is on Patch 8 or later |
| Patch 7 | August 7 | Live; includes a dagger-skill fix | Newer than Patch 6 | Confirm the build and reproduce the issue |
| Patch 6 | August 5 | Live; includes a spawn-point interaction fix | Part of the post-Patch 4 cadence | Confirm the build and reproduce the issue |
| Patch 5 | August 4–5 | Live; two-handed weapon skill fixes, targeting/movement glitches, skill chaining and a Bloodrock Cave invisible-wall fix | Update before comparing combat behavior | Confirm the build and reproduce the issue |
| Patch 4 notes, then live | August 3–4 | Notes listed fixes and adjustments; the August 4 “Patch 4 is Live” post confirms deployment, including DLC fixes | Update before comparing current-build behavior; do not infer installation from the article alone | Confirm the installed client/build and reproduce the issue |
| Launch & developer update | July 31 | Patches 1 and 2 reported live; Patch 3 was due later; active monitoring confirmed | Stability and critical launch issues are the team’s first priority | Use Patch 9 notes as the current numbered update boundary |
| Patch 3 announcement (historical) | July 31 | Improvements, balancing and feedback-driven fixes announced | It explains the launch-week sequence but is not a final change list | Do not attribute a specific fix to Patch 3 without final notes |
| Patch 2 | July 31 | Optimisation, bug fixes and performance improvements released | Players should update before diagnosing an older build | Check whether a reported issue still occurs after updating |
| Patch 1 | July 30 announcement; July 31 rollout | Field quality, exploration, combat, voice-over and performance work summarized | The first launch patch touched several visible and technical areas | Use the publisher’s detailed notes for issue-by-issue changes |
July 31 — launch and developer update
Project Cloud Games described a core team of roughly a dozen people that spent six years on the game. After launch, the immediate focus shifted to technical issues, stability and performance. The update confirms that two patches had already shipped and that another was planned for later that evening.
For players, this means the safest first troubleshooting step is to let Steam finish updating the game and then reproduce the problem on the current build. It does not mean every performance or balance complaint has already been resolved. The team says it is reading Steam discussions, reviews and bug reports to set priorities.
The same post promises work beyond emergency fixes: continued polish, balancing and support over the following weeks and months. The next useful evidence will be numbered patch notes with specific fixes, not a general promise or an unverified social-media summary.
August 3 — Patch 4 notes (confirmed live August 4)
Perp Games’ official notes on August 3 said Patch 4 would deploy later that day across all platforms. The August 4 “Patch 4 is Live” post confirms the update shipped, and adds that it includes fixes for “The Night of the Unextinguished Flame” DLC and a fast-travel orb at “The Gap of a Long-standing Oath”. The published scope includes:
- lighting adjustments in Chapter 1 and the Chapter 2 Plains;
- field rewards in Chapter 1, including a new rune that increases consumable items;
- basic monster animation timing adjustments;
- fixes for bosses that could freeze or stop moving;
- object alignment, the “Shadow of the King” dungeon, Eden frame-rate improvements and extra spawn points;
- an adjusted First Relic Awakening Shard location.
These are publisher patch-note claims, not independent testing results. Update the game first and confirm the installed build before saying a particular issue is fixed.
July 31 — Patch 3 announcement (historical)
The Patch 3 notice said the update would continue improvements, balancing and fixes informed by feedback. It was a schedule and scope announcement, not a complete patch-note list. Later numbered patches (running through Patch 8) are newer sources, so this page keeps Patch 3 as historical context and does not assign individual fixes to it.
July 31 — Patch 2 live
Patch 2 is explicitly described as live. Its official summary covers another round of optimisations, bug fixes and performance improvements based on community feedback. The post is short and does not identify individual quests, enemies, settings or hardware configurations.
That boundary matters: it is accurate to say the update targets performance and bugs, but not to claim that a particular crash, stutter or progression blocker was fixed unless a detailed note or fresh test confirms it.
July 30–31 — Patch 1 rollout
The first patch was announced for July 31 at 1:00 a.m. BST. The official summary names enhanced field quality, richer exploration and fixes involving combat, voice-overs and performance. Players who installed at launch should check for this update before comparing visual quality or reporting a combat/audio problem from the original build.
For release facts and platform availability, use the release page. For a spoiler-light first-session route, continue to the launch guide.
Because a patch note can change a weapon, relic or boss behaviour, read the notes against the weapons guide and relics and runes guide, and use the quest and progress tracker to check which story or DLC checkpoints the update touches.
Frequently Asked Questions
- What is the latest official The Relic patch information?
- Patch 14 is still the newest numbered post (August 21, 2026, UK time that day). Full-price Sealstones are granted on start or load. The August 25 14:18 UTC US store recheck is still $49.99 with no live discount. Live Aug 18/19 posts now both time the ~33% drop and free-claim close to 23:59 UK Tuesday 25. Recheck after that cutoff.
- What did Patch 1 change?
- The official summary names field-quality and exploration improvements plus fixes affecting combat, voice-overs and performance.
- What did Patch 2 change?
- Patch 2 delivered another round of optimisation, bug fixes and performance improvements based on community feedback; the short announcement does not list individual fixes.
- Is the Night of the Unextinguished Flame DLC out?
- Yes. The DLC launched with the game on July 30 at $9.99 as a jumpstart pack that includes a dungeon ("Sanctuary of the Forgotten Light"), exclusive "Unextinguished Vigil" weapons and armor, a relic, gold, relic energy and upgrade materials. The July 31 "Locating the DLC Quest" post explains how to start it.
- What is the current review status?
- At the August 10 store check, the base game showed 146 user reviews aggregated by Steam as Mostly Negative (39% positive). Review totals and scores move as new reviews arrive, so recheck the store widget before quoting a figure.
- Does the Patch 4 announcement prove that every player has the fix?
- No. The publisher announced a same-day deployment, but an announcement is not per-platform installation telemetry. Update the game and reproduce the issue on the current client before assigning a fix.
- Will The Relic continue receiving updates?
- The developer committed to technical fixes first, then continued polish, balancing and support in the weeks and months after launch.
Sources & verification
- Official Patch 14 is Now Live — August 21, 2026 (accessed 2026-08-23)
- Official Patch 13 is now Live — August 21, 2026 (accessed 2026-08-23)
- Official Early Purchase Reward Details — August 19, 2026 (accessed 2026-08-25)
- Official Price Drop — August 18, 2026 (accessed 2026-08-25)
- Official Patch 12 is Now Live — August 17, 2026 (accessed 2026-08-17)
- Official Patch 11 is Now Live — August 14, 2026 (accessed 2026-08-16)
- Official Patch 10 is Now Live — August 12, 2026 (accessed 2026-08-16)
- Official Launch and developer update — July 31, 2026 (accessed 2026-08-10)
- Official Patch 3 coming later today — July 31, 2026 (accessed 2026-08-10)
- Official Patch 2 out now — July 31, 2026 (accessed 2026-08-10)
- Official Patch 1 incoming — July 30, 2026 (accessed 2026-08-10)
- Official Patch 4 Update & Notes — August 3, 2026 (accessed 2026-08-10)
- Official Patch 4 is Live — August 4, 2026 (accessed 2026-08-10)
- Official Patch 5 Update — August 4, 2026 (accessed 2026-08-10)
- Official Patch 5 is now live — August 5, 2026 (accessed 2026-08-10)
- Official Patch 6 Update — August 5, 2026 (accessed 2026-08-10)
- Official Statement from the Developers — August 6, 2026 (accessed 2026-08-10)
- Official Patch 7 is Now Live — August 7, 2026 (accessed 2026-08-10)
- Official Patch 8 is Now Live — August 7, 2026 (accessed 2026-08-10)
- Official Patch 9 update — August 11, 2026 (accessed 2026-08-12)
- Official The Night of the Unextinguished Flame DLC — Steam store page (accessed 2026-08-10)
- Official Patch 4 update notes — August 3, 2026 (accessed 2026-08-04)