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The Relic First Guardian weapon types and skill trees

Officially there are five weapon types and twelve exclusive skill trees you can blend into hybrid builds, and every weapon exists only once in the world. Sword and shield, dual daggers, blades, battle axes and staves have appeared in coverage, but no full official list or ranking exists yet.

Needs verification Version: pre-release Last checked: 2026-07-26

What is officially confirmed

Three weapon facts appear consistently on the official Steam page, the Perp Games site and the PlayStation Blog systems overview:

  1. Five weapon types, chosen from the start, each designed around a distinct emotional theme and combat rhythm.
  2. Twelve exclusive skill trees, and abilities can be blended across them to form what the developers call a class of your own.
  3. Every weapon and piece of armor exists only once in the game world. There are no duplicate drops or incremental “+1” variants; each item is a named artifact with an inherited story.

How exactly the twelve trees map onto the five weapon types has not been laid out in any official source — do not trust charts that claim a full mapping before launch.

Weapons shown so far

No official page enumerates the five types by name. This table tracks only weapons that have actually appeared in official material, trailers or the hands-on preview:

WeaponWhere it appearedNotes
Sword and shieldHands-on preview starting loadout; pre-order DLCThe pre-order weapon “Unextinguished Vigil” is a sword-and-shield set
Dual daggersCombat deep-dive trailer coverageDescribed as fast, slicing rhythm in contrast to heavy blades
Blade (heavy swing)Combat deep-dive trailer coverageFramed as the high-damage, weighty option
Battle axesRelease announcement coverageListed among types that can be imbued with abilities
StavesRelease announcement coverageListed alongside blades and axes; likely ties into Relic Magic — not yet verified

Treat the table as a sightings log, not the official roster. Some of these may be the same type under different descriptions.

How weapons play: the stamina and skill rules

Weapon combat sits on top of two confirmed system rules. Attacking never consumes stamina — stamina exists for dodging and defense only — and weapon skills run on cooldowns with no resource cost. The design intent, per the official description, is aggressive, uninterrupted offense where your defensive resource is the only thing you manage. The practical implications for new players are covered in the beginner guide.

The hands-on preview adds texture (preview build, not yet verified): swings carry real momentum, there is no heavy attack — early Relic Magic covers burst damage instead — and weapon-specific upgrade trees unlock new buffs and attacks as you invest.

Where weapons come from

Because every weapon is unique, acquisition is exploration-driven. The preview build showed two sources: loot found in the world and a blacksmith NPC. Official material frames each weapon as a story fragment — a knight’s final blade, a shield representing a family’s vow — which suggests set locations rather than random drops, though location data is exactly the kind of thing that only post-launch testing can confirm. Bosses are also a stated source of power growth; see the bosses overview for who guards what.

The only weapon with fully official provenance right now is the pre-order sword-and-shield set, Unextinguished Vigil, detailed with its armor and relic counterparts on our release date and editions page.

No tier list yet — here is why

We do not publish weapon rankings for this game yet, and it is worth being clear about the reason: no damage values, scaling rules, moveset frames or upgrade costs have been published anywhere. The five types are explicitly balanced around rhythm and theme, and skill trees cross-pollinate, so early “best weapon” claims cannot be grounded in anything testable. After July 31 we will run each type against real bosses and update this page with findings — clearly separated from official facts, and tied into the relic system covered in relics, runes and progression.

FAQ

What is the best weapon in The Relic First Guardian?
Unknown, and anyone claiming otherwise before July 31, 2026 has not played the release build. No damage numbers or full movesets are public. We will test and update after launch.
Can you use more than one weapon style?
Official material says the twelve exclusive skill trees can be blended, letting players form a custom hybrid class, so builds are not locked to one tree.
Are weapons random drops?
No duplicates exist — officially every weapon and armor piece appears exactly once in the world, each with its own backstory. The preview also mentions a blacksmith and loot as weapon sources.

Sources & verification

Related guides

Unofficial fan guide. This site is not affiliated with, endorsed by, or sponsored by the developers or publishers of The Relic: First Guardian. All trademarks belong to their respective owners. Facts are sourced and dated on every page — see the source box at the bottom of each guide.

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